TaskFrame: Connecting Task-Level Planning with Frame-Level Control for Game Agents
arXiv 2026
Connecting task-level planning with frame-level CUA control for game agents.
* equal contribution; † corresponding author · Google Scholar
arXiv 2026
Connecting task-level planning with frame-level CUA control for game agents.
arXiv 2026
Learning transferable game control from synthetic experience.
arXiv 2026
A unified data and evaluation suite for gameplay capabilities across temporal horizons.
ICML 2026
Visual understanding and reasoning about how 3D space evolves over time.
ICML 2026
Reference-guided video diffusion priors for restoring 3D Gaussian Splatting artifacts.
TMM 2026
Reducing vision-language feature noise for open-vocabulary 3D understanding.
Pattern Recognition 2025
Associative graph convolution for learning from unstructured point clouds.
3DV 2025
Locating prompts in 3D for view-consistent, zero-shot instance segmentation.
NeurIPS 2024
Exploiting 3D priors for open-world 3D instance segmentation
AAAI 2024
Deformable point processing for point cloud analysis